DARK
6Elemental HERO Darkbright
Archetype:
Elemental HERO
ATK:
2000
DEF:
1000
View:
3178
"Elemental HERO Sparkman" + "Elemental HERO Necroshade" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target.
Elemental HERO Darkbright — Power Evaluation
Final Score: 52 ± 8 · Confidence: Medium
- Intrinsic: 52 · Deck: 52 · Meta: provisional
- Primary role: Boss / End-board · Secondary: Removal
Why it scores here
Darkbright is a Fusion-only Level 6 body whose value comes from a 2000-ATK attacker that pierces Defense Position monsters and a destruction trigger that destroys one opponent monster. It reliably converts into a 1-for-1 trade plus a board presence, which is why it scores in the middle band. Its 2000 ATK earns no points by itself, and the Fusion-only restriction is charged against deckbuilding and accessibility. No combo boards were supplied, so the combo and material axes rest on text inference and are scored conservatively.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Fusion-only, so it needs a Fusion route; Polymerization, Miracle Fusion and E - Emergency Call co-occur in 10 to 16 of 23 decks, which supports a real but not guaranteed route (observed, inferred). |
| Combo & Conversion | 35 | Text gives a piercing attacker and a destruction trigger, but no recorded boards show what it builds from a realistic start (inferred). |
| Resource Economy | 45 | The destruction trigger is a one-for-one at best, with no searching, refuel or card advantage in the text (verified). |
| Effect & Interaction | 55 | Destroying one opponent monster on destruction is real interaction, but it is conditional on the card being destroyed first (verified, inferred). |
| Material Utility | 35 | The text does not say how it behaves as material, and the 0-board combo sample gives no material evidence, so the score stays low (inferred). |
| Resilience & Flexibility | 45 | The destruction trigger gives some value after removal, but the body has no protection or multi-zone effect (verified, inferred). |
| Deck-Building Efficiency | 50 | A single copy is typical (average 1.13 copies per deck) and it uses one Extra Deck slot with no garnet or lock, but it is restricted to Fusion routes (observed, verified). |
Calculation
Weight profile: 0.7 Boss / End-board + 0.3 Removal / Negation. Intrinsic ≈ 52, Deck ≈ 52, Meta = provisional. Modifiers: Fusion-only route restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, meta unknown)
Strengths
- Piercing battle damage against Defense Position monsters
- Destruction trigger gives a one-for-one removal on the opponent's board
- Used in 23 recent decks across 8 archetypes, with Heroic at 47.8 percent of decks
- Co-played with Fusion support: Polymerization, Miracle Fusion and E - Emergency Call
Weaknesses
- Fusion-only, so it is dead without a Fusion route
- No combo boards supplied, so its conversion value is text-only
- Does not search, refuel or protect itself
- Destruction removal only triggers after the card is destroyed
Counters / choke points
- Fusion Summon negation or Fusion-route disruption before the Fusion (inferred)
- Monster removal or battle-phase blockers before the piercing attack (inferred)
Best use
Fusion attacker with a destruction removal trigger. Decks: Heroic, Elemental HERO Fusion decks. Suggested copies: 1.
Evidence & gaps
- Verified: Fusion Summon only, Level 6 DARK Warrior, ATK 2000, DEF 1000; Piercing battle damage against Defense Position monsters; Changes to Defense Position at end of Damage Step when it attacks; Destruction trigger destroys one opponent monster
- Observed: Appears in 23 recent decks, 1.13 copies per deck on average; Partner co-occurrence with Necroshade, E - Emergency Call and Stratos at 65 to 74 percent; Heroic archetype at 47.8 percent of decks
- Inferred: Fusion routes (Polymerization, Miracle Fusion, E - Emergency Call) make it reachable in most decks; Material behaviour as Level 6 DARK Warrior is generic but not stated in text; Destruction trigger acts as a one-for-one in practice
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only






